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Detailed Course Information

 

Fall 2010
Apr 23,2014
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Information Select the desired Level or Schedule Type to find available classes for the course.

ARTS 323 - PHYSICAL COMPUTING
Physical Computing covers both a technical introduction to basic electronics, analog circuit design, and micro controllers as well as design concepts and philosophies for building kinetic and interactive objects. Experimental objects as art can be considered as an evolutionary development stemming from narrative written, oral and gestural traditions. Creators of time based sculpture and other such media don't just look at information, they interact with it in novel ways that have no precedents in traditional sculpture and design. The core of the course will be both the development of a personal sensibility for the aesthetics of experimental media, and the development of both craft and content. Students will explore the evolution of physical computing and the role of retro-engineered objects in contemporary culture.
0.000 TO 4.000 Credit hours
0.000 TO 4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Lecture, Studio

Art Department

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate
Must be enrolled in one of the following Classifications:     
      Senior
      Junior

Prerequisites:
FOR ARTS 323

General Requirements:
Course or Test: ARTS 211
Minimum Grade of D
May not be taken concurrently.  )
or
Course or Test: ARTS 102
Minimum Grade of D
May not be taken concurrently. )


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